Panagiotis Tsiapkolis

Rainbow Six Extraction

My first AAA game development project. I've joined Ubisoft in May 2020, for my end of studies internship, and stayed there on R6E until the end of June 2021, because of restrictions in the thesis process.

My work there was as a 3D programmer, meaning I was mostly working on the rendering engine (mainly on shadows), but I've also helped with the XBox port by investigating bugs and fixing them as part of the final passes.

I've learned a lot on the project, both on the technical end but also on general game development. I really enjoyed my time with it!

Tasks (Rendering)

Tasks (XBox Port)