Panagiotis Tsiapkolis

Zeta Shader


Shader I made during my INRIA research internship while in my second year. This was the first time I programmed in GLSL and my first approach to real time rendering in general.

This shader was done in a week, most of it done on instinct without prior training. While this shader seems pretty simple to me, I really enjoyed thinking and trying out my ideas.

Technical Details

The objective was to make a real time mecha anime style shading that would require very little work on the part of the artist. As such, the model used for these tests has flat color textures, in order to showcase the shading and minimize the model creation process.

I made a document detailing the process, algorithm, and possible improvements and uses of the shader.